// This fixes the siege door on ns_gatesiege_b1 so you can't "/stuck" exploit in it. // It also adds several barriers in the siege room for aliens to hide. [add] { classname/trigger_hurt model/*10 targetname/gate4 origin/64 0 0 dmg/9999 damagetype/16384 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/-368 2944 336 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/0 3088 336 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/912 3105 462 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/1033 3012 624 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/912 2913 462 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/-918 2869 454 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/-918 2980 454 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/-918 3088 335 } { classname/func_seethrough model/*7 commanderAlpha/0 playerAlpha/255 origin/-1192 3088 335 } { classname/func_seethrough model/*11 commanderAlpha/0 playerAlpha/255 origin/1449 2554 -32 } { classname/trigger_hurt model/*11 dmg/9999 spawnflags/8 origin/1449 2554 -48 damagetype/16384 }