// Siege door fix. [add] { classname/trigger_hurt model/*7 targetname/siege_door origin/0 -32 0 dmg/9999 damagetype/16384 } { classname/trigger_hurt model/*8 targetname/siege_door origin/0 -32 0 dmg/9999 damagetype/16384 } { classname/trigger_hurt model/*9 targetname/siege_door origin/32 0 0 dmg/9999 damagetype/16384 } { classname/trigger_hurt model/*10 targetname/siege_door origin/32 0 0 dmg/9999 damagetype/16384 } [strip] target_mp3audio (0 -2048 1152)