TITLE : ns_abyss_b1 LEVEL FILENAME : ns_abyss_b1.bsp AUTHOR : Drek DATE : May 15, 2005 CONTACT EMAIL : Crazy_Canucks@rogers.com --------------------------------------------------------------------- REQUIRED FILES : maps\ns_abyss_b1.bsp models\ns_abyss\mine_loader.mdl sound\ns_abyss\drips.wav sprites\minimaps\ns_abyss_b1.spr --------------------------------------------------------------------- BACKSTORY : Somewhere, deep under the crust of a large moon orbiting the gas giant Cygnus IX, an exploration team working for an obscure, struggling mining collective discovered something that could turn their fortunes completely around. A rare metal, selminite, a metal critical to the construction of fusion ignition systems was found in concentrations not present in any of the other of the handful of selminite mines known to humankind. Selminite is currently the most valuable listed metal and based on initial assessments the profit potential for this single mine was greater than the net worth of several of the smaller solar systems combined. The complex of large natural caverns didn't require a great deal of extra preparation before the first test faces could be brought into production, and it was only a matter of a few months before the first substantial, precious samples were brought to the surface and prepared for transhipment. Security and secrecy were as tight as the Kelmarine Collective could afford to make them, and everything was going better than anybody would have imagined in their wildest dreams until one day the third shift didn't return to the surface biodome, and the Kelmarine Collective began its long fall into the Abyss... --------------------------------------------------------------------- EDITOR(S) USED : Valve Hammer Editor 3.5 --------------------------------------------------------------------- COMPILER(S) USED: ZHLT 3.2.1 --------------------------------------------------------------------- COMPILE HARDWARE: AMD Athlon XP 1700+, 1GB PC2100 DDR COMPILE TIME : forever --------------------------------------------------------------------- ACKNOWLEDGEMENTS: This map is not intended to be a classic, or official, "ns" map. It is intended to be small, easy to learn, and fun. If it reaches these objectives I will consider it to be a success. Several of the "rules" for "ns" map making have been broken. The map is linear in design, not web shaped, the map is clearly divided into obvious Kharaa and Frontiersman sides. Hopefully the design will lead to definable "front" lines and great pitched battles at the many choke points, without quickly becoming boring. The map has also been designed with jet packs and lerks clearly in mind and these will probably be necessary for either side to win the map. Textures and sounds are all either official Natural Selection, or Valve files, or modifications and combinations of those files. The one model used in the map is a hacked Half-Life model. A number of prefabs have been modified and used, thanks go out to: =--BaZ--=, for the tower Andy Marshall, for the table and chairs Lord Dakushna, for the spotlight the prefab king, for the tracks Yak_Fighter, for the vending machine And special thanks to Frank McNeil and oldmanbob for their support, advice and for listening to me go on and on about my freakin' map. Thanks especially to oldmanbob for some initial concept art and some basic mine design, as well as for wrecking the Valve "loader" model.