===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Status : Version 1, BETA 1 Title : White Mesa Filename : co_whitemesa_b1 Author : Avitar aka David Smith Home page : http://www.avitar.net Description : None yet. Previous Maps : Many including co_podrush, co_iceworld, co_haul2, ns_darkcanyon, etc. ------Credits and Thanks--------------------------------------------- The Original Developers Of NS & offical maps { providing a good base for mapping www.uknown-worlds.com } Mark, Shadow, etc. { for hosting my maps www.marks-servers.com } [MS] and [SMC] communities { For their support playtesting } Senn { some custom textures from Falling Higher, by Senn (t8dm6.pk3) http://www.planetquake.com/senn/ senn@qeradiant.com } XP-Cagey For consisteit help in the forums & sweet tools { Give this guy another cookie. } 3D Cafe/Lounge { For some Models } Daniel "KazeXtreme" Fields { KazeXtreme2.mdl spitfire@dimensional.com } Chalupamonk { for sky box graphics Email: chalupamonk@planethalflife.com AIM: Chalupamonk MSN: Chalupamonk IRC Channel : #atmosphere on irc.gamesnet.net http://www.planethalflife.com/atmosphere/contact.htm } T.S.A. Infantry Portal { g00py for converting the spec ops infanty portal } Gnome Mod (modns.com){ Gnome MOD model } X-Kalibur{ creator of the clippy model } cannabis.mdl by TheDoenerKing { WEB: www.thedoenerking.de E-Mail: info@thedoenerking.de ICQ: 151757957 } All of you Playtesters for your constructive feedback. ??? Did i miss some one.. send me an email ??? ------Play Information----------------------------------------------- Deathmatch : No Single Player : No Natural Selection : YES! Map Type : Combat Map Teams : Marine vs. Aliens Map Description : In NS map terms this is a medium combat map How Many Players : 32 Map Standards Type: Official Map (high detail). ------Map Information------------------------------------------------ New Textures : Yes New Sounds : Yes New Models : Yes ------Construction--------------------------------------------------- Base : From scratch. Editor(s) used : Valve Hammer 3.5 beta Zoners Tools 1.7p15 Nems Batch Compiler 2.0.3.1 Milkshape 1.7.0 Adobe Photoshop 7.0 Wally 1.55b Compile Machine : AMD 2600+, 512MB DDR 2800 RAM Compile time : About 4 hours per full compile ------Map Instructions----------------------------------------------- Unzip the files in this archive to your NS directory. When you unzip them it should place everything in the right directory, just in case though open the maps/*.res file to see the proper locations. ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. ------Background----------------------------------------------------- Well it seems those peskey scientists out at blackmesa decided to relocate to their sister lab whitemesa when all hell broke loose in HL1 with full millitary supervision. They were rotating as they do every 5 years staff when they received a system 1 failure of aliens which were being studied over took the lab. Luckly the aliens have been contained for the past few years, but a squad of elite soldiers has been deployed to do recon and possibly neutralize the threat. ------Revision History----------------------------------------------- -<> Beta 1 First beta release. -<> Beta 2 Make rine cc room about 30% bigger Make hive room about 30% smaller Make most hallways about 20% longer Make most hallways about 30% wider Tweak the lighting in some areas (such as the foggy hall & pg/ramp hall, hive room, etc.) Make Med Bay 40% larger Restructured the laser room Restructured the Generator room Tweaking some vents Removed turrets which didn't seem to server their purpose. Added more eggs in the hive room (randomly pivoted). Fixed water texture in hive room -<> Beta 3 Did a massive twaking for lighting. Add ambient noises Correct texture patching bug Add more detail textures Add more ceiling detail/obstructions. -<> Beta 4 Fine tuned lighting & gamma ramp Tweaked Texture lighting Massive hive room overhaul Vent system overhaul Texture Remapping & alternate texuture selections Added more sounds Optimized Entity Usage (removed 12 entities) ------Planned Changes------------------------------------------------ Fix bugs (if any) Make a "drop ship" take off from marine start in the beginning Finalize texture selections Finalize marine spawn Finalize lighting Remove unneeded textures Add more Detail textures & architecture