===================================================================== Natural-Selection Map Spec Sheet FireFly v1.1 ===================================================================== ------General Information-------------------------------------------- Title : FireFly v1.1 Filename : co_firefly.bsp Author : Craig [KillCrazy] Hainey EMail : killcrazy@gmail.com URL : http://thehavennet.org.uk Date : September 16th 2005 ------Play Information----------------------------------------------- NS: Combat How Many Players: 24 ------Map Information------------------------------------------------ New Textures : No New Sounds : No New Skybox : No New Models : No New Prefabs : No ------Installation Instructions-------------------------------------- Extract co_firefly.bsp to your Steam\SteamApps\username\half-life\ns\maps folder. ------Background----------------------------------------------------- Inspired by the TV series Firefly, this map is set on a large space ship. It contains a more open layout, with a bridge area for marine start. The ship has an engine room, a sewage processing area and a cargo bay where the hive is located ------Construction--------------------------------------------------- Base : From scratch Editor(s) used : Valve Hammer Editor 3.4 Compile Machine : 2.09 Ghz AMD, 2 GB RAM Compile time : 38 minutes ------Changelog------------------------------------------------------ From V1: Fixes - o The invisible wall problem has definitely been removed o Various textures have been aligned properly Additions - o New vent added outside marine start leading near to the hive From 1st beta: Fixes - o Invisible wall fixed by removing adjacent rectangular blocks o Skulks no longer fly through the ladders o Marines no longer get stuck behind crates in hive o The hive model is now properly lit Additions - o Added new vent behind hive that links to the ceiling vent in hive o Lowered lighting globably around the entire map o Doors at the pit open faster ------Additional Info------------------------------------------------ For any questions or comments email me at killcrazy@gmail.com ------Copyright-Permissions------------------------------------------ I do not give anyone automatic permission to decompile my map and use any part of it in their own. If you need support or permission you can email me at killcrazy@gmail.com. The map can freely be distributed as long as the map along with it's text file are untouched and unedited in their original zip file. ------And Finally---------------------------------------------------- Thanks to my family and friends, and to everyone over at THN (thehavennet.org.uk) for being there for me and to their support. Without them this map would never have been completed, and would have lacked their spirit. A shout out to T-Bone for helping with designs, and to Tetsuo for starting me off. To DeZmond for his unique corridor design :) To Pestcontrol for keeping me sane all these months, and for helping with the map. To Haven, without you, THN would never have existed. Nuff said! And of course a shout out to everyone else at THN, the best gaming community alive!