hlcsg v3.0 rel 3.0 Final (Feb 3 2005) Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. ----- BEGIN hlcsg ----- Command line: D:\VHE\ZONER'~1\hlcsg.exe "d:\vhe\save\3 corridors project\beta 3 release\phase 2\co_3corridors_b3_p2" Entering d:\vhe\save\3 corridors project\beta 3 release\phase 2\co_3corridors_b3_p2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 4 brushes (totalling 24 sides) discarded from clipping hulls CreateBrush: (0.64 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.22 seconds) Using Wadfile: \games\non-steam\valve\valve\halflife.wad - Contains 14 used textures, 34.15 percent of map (3116 textures in wad) Using Wadfile: \games\non-steam\valve\nsp\ns.wad - Contains 18 used textures, 43.90 percent of map (578 textures in wad) Using Wadfile: \games\non-steam\valve\nsp\ns2.wad - Contains 9 used textures, 21.95 percent of map (296 textures in wad) added 1 additional animating textures. Texture usage is at 1.26 mb (of 4.00 mb MAX) 3.09 seconds elapsed ----- END hlcsg ----- hlbsp v3.0 rel 3.0 Final (Feb 3 2005) Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. ----- BEGIN hlbsp ----- Command line: D:\VHE\ZONER'~1\hlbsp.exe "d:\vhe\save\3 corridors project\beta 3 release\phase 2\co_3corridors_b3_p2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...1864 (0.23 seconds) BSP generation successful, writing portal file 'd:\vhe\save\3 corridors project\beta 3 release\phase 2\co_3corridors_b3_p2.prt' SolidBSP [hull 1] 500...1000...1500...1677 (0.22 seconds) SolidBSP [hull 2] 500...1000...1500...1546 (0.19 seconds) SolidBSP [hull 3] 500...1000...1500...1935 (0.23 seconds) 2.56 seconds elapsed ----- END hlbsp ----- hlvis v3.0 rel 3.0 Final (Feb 3 2005) Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. ----- BEGIN hlvis ----- Command line: D:\VHE\ZONER'~1\hlvis.exe "d:\vhe\save\3 corridors project\beta 3 release\phase 2\co_3corridors_b3_p2" 643 portalleafs 1861 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.28 seconds) LeafThread: (16.94 seconds) average leafs visible: 152 g_visdatasize:32752 compressed from 52083 18.30 seconds elapsed ----- END hlvis ----- hlrad v3.0 rel 3.0 Final (Feb 3 2005) Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. ----- BEGIN hlrad ----- Command line: D:\VHE\ZONER'~1\hlrad.exe "d:\vhe\save\3 corridors project\beta 3 release\phase 2\co_3corridors_b3_p2" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\VHE\ZONER'~1\lights.rad'] [100 texlights parsed from 'D:\VHE\ZONER'~1\lights.rad'] 3452 faces Create Patches : 21201 base patches 0 opaque faces 184129 square feet [26514656.00 square inches] 1577 direct lights BuildFacelights: (52.87 seconds) visibility matrix : 26.8 megs BuildVisLeafs: (63.39 seconds) MakeScales: (36.44 seconds) SwapTransfers: (11.53 seconds) Transfer Lists : 23181494 : 23.18M transfers Indices : 10055852 : 9.59M bytes Data : 92725976 : 88.43M bytes GatherLight: (4.66 seconds) FinalLightFace: (1.91 seconds) 171.23 seconds elapsed [2m 51s] ----- END hlrad -----